Crystal Kingdoms

Crystal Kingdoms is an #NFT play-to-earn game that is focused on long-term sustainability. Built on the #BinanceSmartChain. Discord: https://discord.gg/5nP2ktP2j6 Telegram Community: https://t.me/crystalkingdomscom Website: https://crystalkingdoms.io
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Crystal Kingdoms

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Crystal Kingdoms

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Crystal Kingdoms

since it was a unanimous decision on the community poll to remove the Oracle from the rewards system, we will be updating to a set SCS/CKG reward per win 🙏🏻 we will update again once this is ready on the backend

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Hero FX/SFX are coming! Check out the Mage's attack!

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Let’s drop some updates!

First off, LAND content!

This content can be found in the whitepaper here:
https://docs.crystalkingdoms.io/crystal-kingdoms-game/land/land-utility

The different classes of land will have limits. For now, the plan is:
Common land - 1 extra life per day
Rare land - 1 extra life per day
Ultra land - 1 extra life per day
Ancient land - 2 extra lives per day
Crystalized land - 2 extra lives per day

Common land - 1% extra rewards per win, across all heroes in wallet. Only 1 land valid per wallet for this bonus.
Rare land - 1.5% extra rewards per win, across all heroes in wallet. Only 1 land valid per wallet for this bonus.
Ultra land - 2% extra rewards per win, across all heroes in wallet. Only 1 land valid per wallet for this bonus.
Ancient land - 3% extra rewards per win, across all heroes in wallet. Only 1 land valid per wallet for this bonus.
Crystalized land - 4% extra rewards per win, across all heroes in wallet. Only 1 land valid per wallet for this bonus.
Which should come in handy if you're a scholar/renting partner in the future, plus @Mage Lord and Gabe discussed some board options which I'll cover below.

When will land play start?
Everyone has been asking this question. We want to introduce the first land play features around the same time that scholarships begin. There is a ton going on so we cannot push it any quicker than this, but please keep in mind the majority of games selling land don't have any use for their land for months or even years. Please just be patient with us!

Future Board Ideas
This will cover stuff Pavel and Gabe went over recently. We've always wanted to aim towards an RPG feel that would test your skill instead of just giving you instant win scenarios, but at the same time not restrict people from earning if they weren't able to handle to difficulty. The idea we have in mind is releasing tiered boards, 1-5, each being a different difficulty. These would most likely be free to play but each one would offer a different amount of tokens rewarded. Ranging from 20%-100% of the normal values.

How does this help the economy?
It will allow users who dedicate themselves to the harder content, to have higher reward potential through more complex board games, and fighting bosses / different types of monsters. VS those who want quick and easy gameplay, they can focus on the lower rewards in a faster time.

How does this help scholarships?
It allows people who want quicker games to focus on fast game times while those who wish to have higher rewards potential in exchange for more time, have that option.

Why do you want everyone to earn differently?
We hope everyone gets the ability to experience the game how they want to. Whether that’s less time commitment or higher rewards, we want an option for everyone. We are sure different days some people may want fast games and other days they might want longer more rewarding game play. We feel like this will provide for the best user experience.

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How will this affect land use and ROI
We always wanted to shoot for a 60-90 day ROI to allow for more stable growth, but with this model it'll help make it so those people who become better at the game can earn a little more than just click win click win. A lot of people joined for fun and engaging content so we may as well deliver that as well as incentivize people to play the game. Pavel has been laying the foundation for turning some of these board options into the AARPG model we wanted to develop!
Part 2 - Land land land… This will be useful for a few reasons, including scholarships and the new boards. Imagine you have a hard board.. This hard board offers more rewards but it’s extremely hard to defeat the boss while you're learning it or if you just make a mistake. You’ll want the chance to try again, and that’s where land comes into play. This will be extremely useful if you're a new renter/scholar! Plus guilds will love you for having this feature, since it means higher potential earnings. You'll have extra lives to give it another shot to complete the dungeon, or if you play those quicker dungeons with those nasty death tiles, you'll also get another shot + some extra earning potential that was mentioned above.
What about the Death Tile
We plan to only keep it in the lowest tiered boards.. We really see the pain it brings so many, but it’ll stay where its quicker plays. We intend to make the harder boards more skill based so when you lose you can only blame yourself hahahaha. But yes.. we know the death tile is brutal to land on, but it is necessary and the global win rate is sitting at 75%.

Future updates coming to the game over the next few weeks in terms of the development side from Pavel’s mouth himself ^.^
Let’s start with factions: Factions will be groups of monsters/enemies that arerelated to the same class/family tree! These will include goblins, orgres , fairies and sprites! These will have special FX and skills over time + different levels of difficulty. This also adds plenty of room to grow for the dungeon crawler maps once all of these are completed.

FX, VFX, and skills! Over the coming weeks and months Pavel will be adding new skills, new dimensions, and all around great updates and changes to add some variety to your games!

Pavel’s current goals for updates over the next few weeks are:

Manufacture complete first faction of monsters, do the skills for the enemies so there will be actual gameplay going on, this is the most challenging part, but we will solve it gradually over time, for now it is just a very simple skill telegraph mechanic that you need to dodge, side step so it is not just a boring auto attack.

What’s after that you ask?
After that, we need to fundamentally rework the dungeon assets, so we can use those to build up a vast variety of different locations or different battles / monsters.

For now, it will be current dungeon assets reworked manually, so we actually get in touch with it first, shape what kind of rooms we want, how we want them to look like, come up with a structural vision of it and push it all in procedural way so we can bake it just like we baked boards yesterday.

We want to shoot for at least a dozen variations so people don’t get bored and tired of repetitive game play. We need make it more RPG like and that should be done within the next few weeks.
What about items?
The plan is to get items live after everything else and scholarships are live, currently it’s difficult to integrate all of it into the server at once as not only does it take a ton of time, but it adds a huge stress to the servers. You have to take things 1 step at a time to get good, clean, and safe results.

What to expect with items in the future?
You will be able to get items from monsters, different items on different board difficulties, and great burn features as you'll need to activate some of the most powerful ones with virtual SCS/CKG. This will generate a real dungeon crawler feel unlike ever before. This has huge potential to make the gameplay an actual RPG feel!

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Ok lets get into PVP!
PVP will come out in a simple click to play fashion at first, it will be a "duel arena" style experience where you'll duel each other with the same odds! You'll have a PVP style marketplace where you can choose someone staking the same amount you are and at the flip of a coin one of you will win the spoils of war! This will be the basic raw version of PVP with future updates coming that are much more complex but for now this is the easiest way to introduce the idea.

Why is this good?
It creates an entire new community who wants to duel against each other and test out their RNG! This brings more exposure to CK overall and also creates new utility for tokens. We will include a 5% burn feature across all PVP txns for SCS and CKG, which will be greatly needed!

Scholarships + Renting
This model will be similar to Pegaxy since it appears to be working really really well for them and guilds love it! This is going well and development is in process, you should see this live in the next 10-14 days! It should really allow the community to expand in a great way + introduces land features and the future board designs!

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Crystal Kingdoms is excited to announce our first guild partnership with Shadow Legacy Guild! SLG has an amazing community that's already supported our project so we're happy to bring them on as our first partnership! 🙂 We look forward to a long lasting relationship and to building a solid foundation for the Crystal Kingdoms scholarship renting features that will be live in the upcoming 1-2 weeks!

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Public land sale is now live! Each wallet can mint up to 5 land plots. You have the chance to mint a Common, Rare, or Ultra land plot. Plots will have different benefits as land play gets developed and released.

Cost to mint is $300 worth of USDT or $300 worth of BNB.
There will be 1000 land plots available during this sale.

Crystal land plots will be available to claim in the next 1-2 days, waiting on final confirmation from our blockchain dev to ensure all IDs get properly distributed. Please do not click on the 'redeem' button as you will get charged a gas fee but won't receive anything.

https://crystalkingdoms.io/land

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We're doing final testing on our land contracts, so if everything goes smoothly, we will launch the public land sale and land claim for Crystal minters in 24 hours. Common-Ultra land plots will be available for public minting and Ancient-Crystalized land plots will be available to claim for those who minted or won Crystals.

Please view our land section in the whitepaper for current relevant information:
https://docs.crystalkingdoms.io/crystal-kingdoms-game/land/land-utility

Public mint price will be $300 USDT or $300 worth of BNB
All funds raised from land will go directly back into the project for liquidity, possible new CEX listings/pairings, continued marketing, continued project development, and new partnerships.

Crystal Kingdoms

Hero minting has now been updated to $100 USD worth of BNB or CKG + SCS.

Also in response to the crypto bear market, and so many afraid of the high rewards, we have started to slowly reduce potential ROI period. Updated rewards ratio is set to 20% CKG and 80% SCS. We will continue to adjust as we go and as the markets change.

Thank you guys for all the feedback and support, hopefully everyone is happy with the progress so far! Stay tuned for land and renting updates!

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In 24 hours we're going to increase the hero minting price from $85 USD to $100 USD

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👀👀

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Hey guys! We bring the match continuation functionality to STG that will run a full staging cycle and then be deployed on a live server. This will introduce the ability to restore and complete your match sessions that were accidentally closed / interrupted by any means / crashed due to the existing bugs.

One of such bugs sometimes does not allow you to claim the reward after a successful board completion. It is a bug that came from my hands and I apologize for the unpleasant emotions you had to experience due to that. Luckily we got an enterprise level backend developer, Ruslan, who is backing up my mistake and is working on this issue as his first priority.

Our current goal is to make existing functionality stable and complete as well as to mitigate all possible discomfort you might experience. So thank you for your understanding, cooperation and support! Daddy Goblin is looking for his entrance to crash your gameplay experience as well!

https://gyazo.com/2d83c17d28b2d88c1eebd10c8a96215c

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How To Play

1) Visit our game at: https://play.crystalkingdoms.io/

2) Connect and sign your metamask wallet on the Binance Smart Chain main net

3) Let the game load, then click 'sync wallet' http://prntscr.com/26fkn8n
This will populate the game with all the heroes you own in your connected wallet

4) Select a hero and click the 'play' button
The game will begin and your hero will appear on a randomly generated board with a different variety of board tiles, including:
-minigame tiles
-forward/backwards tiles
-dungeon tiles
-death tiles
-win tiles

Math Minigame
Objective - answer all questions right to proceed on the board
https://puu.sh/IDJdF/d749a9e206.mp4

Crystal Crush Minigame
Objective - match 3 or more of the same matching assets by left-clicking and dragging, repeat until progress bar is completed
https://puu.sh/IDJev/281eca35de.mp4

Memory Match Minigame
Objective - find and match the pairs, repeat until progress bar is completed

Forwards/Backwards Tiles
These will either move you 1 spot forwards or 1 spot backwards

Dungeon Tile
Objective - defeat all the spiders in the dungeon without dying
https://puu.sh/IDJcN/ffc0c06653.mp4

Death Tile
Instant loss, no rewards given
https://gyazo.com/bbb0e0c2eed0dc643216dfadee9ec463

Win Tile
Instant win, rewards are given and board is completed for the day
https://gyazo.com/29b531a55d4c6d3bea2b3802af0cfd45

Menu Button
If you click on this, you will return to the lobby but the timer for your hero will start. Going back to the menu counts as your heroes turn for the day http://prntscr.com/26g0fyv

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IT'S FINALLY TIME GUYS! Our P2E game has officially launched!

You can now play the Crystal Kingdoms game at:
https://play.crystalkingdoms.io/

Our website play button has been updated to reflect this

Thank you everyone for your patience and helping us get here! We could not have done this without everyone's support ❤️
Now, enjoy the game!

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Join our backup Discord if you’re experiencing issues joining our main server

https://discord.gg/5c5d4rQpMx

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Gleam winners announced! Please reach out to an admin/mod to verify and claim your prize.

https://gleam.io/EJvi7/crystal-kingdoms-giveaway

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Good news! the two main issues we faced seem to be fixed. we will be extensively testing these over the next day to ensure proper functionality.

the two issues were
1) transferring heroes did not start the hero timer so essentially you could play then transfer and play again.

2) after withdrawing rewards, there was no timer reset so you could withdraw whenever you wanted to after the first withdraw.

One step closer! We hope to have some good news for everyone in the next 1-2 days, thank you for the patience! ❤️

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The King's Tomb Dungeon is coming! 👀

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Thank you guys for all the support! We sold out of our Crystals of Time a few hours ago, pretty wild to think how far we've come in a short amount of time!

Just wanted to do a quick update for all of those who are new here

Crystals are sold out so there will be no more available to mint, we will get our website updated to reflect this to avoid confusion. This means there are no more land plots available as well

Minting heroes is now the only way to get a hero, which you will need to play and earn when our P2E game goes live.
These can be minted with either BNB or our two tokens, CKG/SCS
If you run into an error when trying to mint, this is most likely due to our token prices changing and the Oracle adjusting. To fix this you just need to reject the transaction and try again 💪

Also, the beta is currently on the BSC testnet, so when it asks you to connect to an 'unknown' network, you will just need to swap to the BSC testnet.
Guide on how to do that here:
https://academy.binance.com/en/articles/connecting-metamask-to-binance-smart-chain

Also since our beta is on the testnet, this means all rewards are on the testnet and are not actual earnings. CKG/SCS rewards won't be available on the mainnet until our actual P2E launch. We will be doing a team call today to see if we can finalize a date for this launch :FIRE:

*And a side note, we do have 2 giveaways going on right now, you can check those out in the 🎊・active-giveaways Discord channel for some BNB, Heroes, and Crystals!

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Here’s an update on our monster dungeon! Tier 1, Tier 2, and Tier 3 Heroes will all have different monsters to battle 💪🏻

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Channel photo updated

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Our new homepage design is live! Same URL, new fresh look 💪
https://crystalkingdoms.io/

*We still need to update with our team member photos as we know a lot of people have asked for that

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Hello @everyone! We are leaning towards integrating server game backend and reward minting functionality within the game client, and we look forward to getting the whole system live on the BSC testnet for you to try in 2 days! Basically our goal is to tighten everything we worked on together and validate the security and the reliability of the system before we launch on mainnet.

Implemented Metamask Integration
You will be automatically logged in on upcoming testnet beta and start the game session with your virtual rewards securely provided by the server

Implemented Match Session Logic
When you select a hero and start a game, the Match Session is started and once completed, regardless of the outcome, the server puts the played hero on the 24hr cooldown (10m for the testnet beta). At this point the virtual reward you’ve collected is written into the server db.


Other minor visual adjustments include:

You can now line up all the heroes you own!
https://gyazo.com/a5c3eba230eae6f716c85da6f83e4ec7

Added hero stats window to clearly see each class advantages as well as Tier value contribution
https://gyazo.com/c283a0b83573fd6c6f4540c09875035c

Withdraw tokens separately!
https://gyazo.com/131e43a895c9a691e90887220c1fc6fb

Added Hero HP bar alongside with other units
https://gyazo.com/1af671c79e3a6bff5b6ce7ab745e1e5b

Please let us know what you think, basically there were key feedback shared by you guys and we look forward to bring it once the technical aspects of the testnet beta are done!

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The BETA is now live and ready for everyone to hop in and check out. Please understand there isn't tile animations, scenery for the board or a background yet. This is a basic release so everyone can find specific bugs before we start implementing a ton of the other logic and graphics. This is currently available only on desktop until we finish up the beta stages over the testing periods, but there will be a mobile BETA before the game goes live as well possible integration into google play store.

https://game-stg.crystalkingdoms.io/

The current known bugs are as follows and if you get these exact ones there isn't a need to report it, and the combat system is very basic and will be completely in depth on release. All you need to do for the battle stage is press a one time and AFK next to a monster or you can try to run around abit hit and dodge.

Bugs
- Landing on Match the card the 2nd/3rd time does not show the minigame
- Gets stuck in the middle platform on battle sometimes
- Won the game on battle even when the golems killed him - You can view underneath the map
- You will die often in combat its not calibrated to full scale and just a simulation at this time

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Update from our game dev Pavel

Check out 3 board minigames that you need to master in order to win crystals fast. What do you guys think of them?
1) match3 game that requires attention (my personally the favorite one)
2) math game that requires, well, applying your math skills fast
3) pairs game - for the memory training

https://streamable.com/h8lw6l

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